json serialization for requests and responses

This commit is contained in:
eay 2023-08-25 16:51:35 -07:00
parent 8736aee27c
commit 4b80878d33
8 changed files with 160 additions and 6 deletions

1
.gitignore vendored
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@ -1 +1,2 @@
bin/*
*.swp

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@ -1,2 +1,3 @@
azool:
mkdir -p bin
g++ src/*.cc -I./include -o bin/azool -Werror -Weffc++ -std=c++11

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@ -4,6 +4,7 @@
#include <ostream>
#include <cstring>
#include <random>
#include <boost/property_tree/ptree.hpp>
#include "tile_utils.h"
class GameBoard {
@ -22,6 +23,8 @@ public:
bool takeTilesFromPool(azool::TileColor color, int& numTiles, bool& poolPenalty);
void returnTilesToBag(int numTiles, azool::TileColor color);
void dealTiles();
void handleRequest(std::stringstream);
boost::property_tree::ptree serializeBoard() const;
int numFactories() {
return tileFactories.size();
}
@ -39,6 +42,7 @@ private:
// - vector of factories?
std::vector<Factory> tileFactories;
int maxNumFactories;
int myNumPlayers;
int pool[azool::NUMCOLORS]; // stores the count of each color currently in the pool; initialize to 0s
bool whiteTileInPool; // initialize to true
std::vector<azool::TileColor> tileBag; // initialize to 20 of each color

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@ -25,6 +25,7 @@ public:
const std::string getPlayerName() const {
return myName;
}
void sendRequest(/*string or stringstream?*/);
private:
Player(const Player&) = delete;

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@ -19,5 +19,11 @@ const std::string TileColorStrings[NUMCOLORS] = {
};
const char TileColorSyms[NUMCOLORS] = { 'r', 'b', 'g', 'y', 'k' };
const int MAXPLAYERS = 4;
const std::string REQ_TYPE_DRAW_FROM_FACTORY = "DRAW_FROM_FACTORY";
const std::string REQ_TYPE_DRAW_FROM_POOL = "DRAW_FROM_POOL";
const std::string REQ_TYPE_RETURN_TO_BAG = "RETURN_TO_BAG";
const std::string REQ_TYPE_GET_BOARD = "GET_BOARD";
}
#endif // TILE_UTILS_H_

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@ -1,9 +1,14 @@
#include "GameBoard.h"
#include <algorithm>
#include <chrono>
#include <boost/property_tree/json_parser.hpp>
#include <iostream>
namespace pt = boost::property_tree;
GameBoard::GameBoard(int numPlayers) :
tileFactories(),
myNumPlayers(numPlayers),
maxNumFactories(numPlayers*2+1),
pool(),
whiteTileInPool(true),
@ -40,6 +45,7 @@ std::ostream& operator<<(std::ostream& out, const GameBoard& board) {
bool GameBoard::validFactoryRequest(int factoryIdx, azool::TileColor color) {
// check if color exists on specified factory
bool retVal = factoryIdx < tileFactories.size() and
factoryIdx > -1 and
tileFactories[factoryIdx].tileCounts[color] > 0;
return retVal;
}
@ -72,12 +78,12 @@ bool GameBoard::takeTilesFromPool(azool::TileColor color, int& numTiles, bool& p
poolPenalty = whiteTileInPool;
whiteTileInPool = false;
return true;
}
} // GameBoard::takeTilesFromPool
void GameBoard::returnTilesToBag(int numTiles, azool::TileColor color) {
for (int ii = 0; ii < numTiles; ++ii) {
tileBag.emplace_back(color);
}
}
} // GameBoard::returnTilesToBag
// random shuffle then read from the beginning of the vector?
void GameBoard::dealTiles() {
@ -102,6 +108,91 @@ void GameBoard::dealTiles() {
}
} // GameBoard::dealTiles
pt::ptree GameBoard::serializeBoard() const {
pt::ptree outTree;
// factories
pt::ptree factTree;
int factCt = 1;
for (auto factory : tileFactories) {
std::stringstream factSS;
for (int ii = 0; ii < azool::NUMCOLORS; ++ii) {
for (int jj = 0; jj < factory.tileCounts[ii]; ++jj) {
factSS << azool::TileColorStrings[ii] << ",";
}
}
factTree.put(std::to_string(factCt), factSS.str());
factCt++;
}
outTree.add_child("factories", factTree);
outTree.put("num_factories", tileFactories.size());
// pool
pt::ptree poolTree;
for (int ii = 0; ii < azool::NUMCOLORS; ++ii) {
poolTree.put(azool::TileColorStrings[ii], pool[ii]);
}
if (whiteTileInPool) {
poolTree.put("penalty", -1);
}
else {
poolTree.put("penalty", 0);
}
outTree.add_child("pool", poolTree);
outTree.put("end_of_round", endOfRound());
return outTree;
} // GameBoard::serializeBoard
void GameBoard::handleRequest(std::stringstream iss) {
pt::ptree inTree;
pt::read_json(iss, inTree);
pt::ptree outTree;
std::string req_type = inTree.get<std::string>("req_type");
// check type of request; check that required parameters are present; etc
// return: json with results, status, error msg if any
if (req_type.compare(azool::REQ_TYPE_DRAW_FROM_FACTORY) == 0) {
int idx = inTree.get<int>("factory_idx", -1);
int numTiles = 0;
azool::TileColor color = static_cast<azool::TileColor>(inTree.get<int>("tile_color"));
bool success = takeTilesFromFactory(idx, color, numTiles);
outTree.put("status", success ? "success" : "fail");
outTree.put("success", success);
outTree.put("num_tiles_returned", numTiles);
if (!success) {
outTree.put("error_msg", "INVALID FACTORY REQUEST");
}
}
else if (req_type.compare(azool::REQ_TYPE_DRAW_FROM_POOL) == 0) {
azool::TileColor color = static_cast<azool::TileColor>(inTree.get<int>("tile_color"));
int numTiles = 0;
bool penalty = false;
bool success = takeTilesFromPool(color, numTiles, penalty);
outTree.put("success", success);
outTree.put("status", success ? "success" : "fail");
outTree.put("num_tiles_returned", numTiles);
outTree.put("pool_penalty", penalty);
if (!success) {
outTree.put("error_msg", "INVALID POOL REQUEST");
}
}
else if (req_type.compare(azool::REQ_TYPE_RETURN_TO_BAG) == 0) {
int numTiles = inTree.get<int>("num_tiles_returned", 0);
azool::TileColor color = static_cast<azool::TileColor>(inTree.get<int>("tile_color"));
returnTilesToBag(numTiles, color);
outTree.put("success", true); // no reason for this to fail
outTree.put("status", "success");
}
else if (req_type.compare(azool::REQ_TYPE_GET_BOARD) == 0) {
outTree = serializeBoard();
}
else {
// ERROR, BAD THINGS
outTree.put("error_msg", "INVALID REQUEST TYPE");
}
outTree.put("req_type", req_type); // include request type in returned data
std::stringstream oss;
pt::write_json(oss, outTree);
// send oss over socket
} // GameBoard::handleRequest
void GameBoard::resetBoard() {
memset(pool, 0, azool::NUMCOLORS*sizeof(int));
tileBag.clear();

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@ -41,7 +41,14 @@ bool Player::checkValidMove(azool::TileColor color, int rowIdx) const {
} // Player::checkValidMove
bool Player::takeTilesFromFactory(int factoryIdx, azool::TileColor color, int rowIdx) {
// call game board -> takeTiles(factoryIdx, color)
// pt::ptree request;
// request.put("req_type", azool::REQ_TYPE_DRAW_FROM_POOL);
// request.put("tile_color", color);
// request.put("factory_idx", factoryIdx);
// std::stringstream oss;
// pt::write_json(request, oss);
// send request to board
// recieve response
int numTiles = 0;
if (checkValidMove(color, rowIdx) and
myBoardPtr->takeTilesFromFactory(factoryIdx, color, numTiles)) {
@ -58,6 +65,16 @@ bool Player::takeTilesFromPool(azool::TileColor color, int rowIdx) {
if (!checkValidMove(color, rowIdx)) {
return false;
}
// pt::ptree request;
// request.put("req_type", azool::REQ_TYPE_DRAW_FROM_POOL);
// request.put("tile_color", color);
// std::stringstream oss;
// pt::write_json(request, oss);
// send request to board
// recieve response
// bool success = inTree.get<bool>("success");
// int numTiles = inTree.get<int>("num_tiles_returned");
// bool poolPenalty = inTree.get<bool>("pool_penalty");
if (!myBoardPtr->takeTilesFromPool(color, numTiles, poolPenalty)) {
return false; // couldn't get that tile from the pool
}
@ -98,6 +115,11 @@ void Player::endRound(bool& fullRow) {
myGrid[rowIdx][col] = true;
myScore += scoreTile(rowIdx, col);
// return extra tiles -- rowIdx = the number of leftover tiles
// pt::ptree request;
// request.put("req_type", azool::REQ_TYPE_RETURN_TO_BAG);
// request.put("num_tiles_returned", rowIdx);
// request.put("tile_color", myRows[rowIdx].second);
// send request to gameboard
myBoardPtr->returnTilesToBag(rowIdx, myRows[rowIdx].second);
// reset rows for next turn
myRows[rowIdx].first = 0;
@ -235,6 +257,8 @@ void Player::finalizeScore() {
} // Player::finalizeScore
std::string Player::printMyBoard() const {
// pt::ptree request;
// request.put("req_type", REQ_TYPE_GET_BOARD);
std::ostringstream oss;
oss << "*******************************\n";
oss << "PLAYER: " << myName << "\n";
@ -275,6 +299,17 @@ std::string Player::printMyBoard() const {
bool Player::discardFromFactory(int factoryIdx, azool::TileColor color) {
int numTiles = -1;
// pt::ptree request;
// request.put("req_type", azool::REQ_TYPE_DRAW_FROM_FACTORY);
// request.put("factory_idx", factoryIdx);
// request.put("tile_color", color);
// std::stringstream oss;
// pt::write_json(request, oss);
// send request to board
// recieve response
// bool success = inTree.get<bool>("success");
// int numTiles = inTree.get<int>("num_tiles_returned");
// if (success) myNumPenaltiesForRound += numTiles;
if (myBoardPtr->takeTilesFromFactory(factoryIdx, color, numTiles)) {
myNumPenaltiesForRound += numTiles;
return true;
@ -283,6 +318,16 @@ bool Player::discardFromFactory(int factoryIdx, azool::TileColor color) {
} // Player::discardFromFactory
bool Player::discardFromPool(azool::TileColor color) {
// pt::ptree request;
// request.put("req_type", azool::REQ_TYPE_DRAW_FROM_POOL);
// request.put("tile_color", color);
// std::stringstream oss;
// pt::write_json(request, oss);
// send request to board
// recieve response
// bool success = inTree.get<bool>("success");
// int numTiles = inTree.get<int>("num_tiles_returned");
// bool poolPenalty = inTree.get<bool>("pool_penalty");
bool poolPenalty = false;
int numTiles = -1;
if (myBoardPtr->takeTilesFromPool(color, numTiles, poolPenalty)) {
@ -296,13 +341,13 @@ bool Player::discardFromPool(azool::TileColor color) {
} // Player::discardFromPool
namespace {
int promptForFactoryIdx(int maxNumFactories) {
int promptForFactoryIdx(int maxFactIdx) {
static const char* promptFactoryIdxDraw = "Which factory? enter index\n";
char factInput; // TODO can we safely say there will never be more than 9 possible?
std::cout << promptFactoryIdxDraw << std::flush;
std::cin >> factInput;
int factIdx = std::atoi(&factInput);
if (factIdx < 1 or factIdx > maxNumFactories) {
if (factIdx < 1 or factIdx > maxFactIdx) {
return -1;
}
return factIdx;
@ -348,6 +393,11 @@ int promptForRow() {
void Player::takeTurn() {
// print game board, handle user input
// pt::ptree request;
// request.put("req_type", REQ_TYPE_GET_BOARD);
// bool endOfRound = inTree.get<bool>("end_of_round");
// // max idx for input - users use 1-indexing
// int maxFactIdx = inTree.get<int>("num_factories");
if (myBoardPtr->endOfRound()) return;
std::cout << printMyBoard();
static const char* promptDrawInput = "What would you like to do?\n"

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@ -26,7 +26,7 @@ void playGame(GameBoard* game) {
secondPlayer->takeTurn();
}
// check who took penalty
// nees to be done before claling player->endRound()
// needs to be done before claling player->endRound()
if (players[0]->tookPenalty()) {
firstPlayer = players[0];
secondPlayer = players[1];